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The fuel spin is the place where players can get fuel for their valley trucks. It has two tabs: one where players spin the fuel wheel, and one where players can see which activities they can do to get more fuel spins.
Players can get Jerricans of fuel by spinning the valley wheel once every 24 hours. The wheel lets you win between 6 and 9 Jerricans.
Players can also get extra spins for the wheel by completing sun activities. Each players get three activities per day they can fulfill on their farm multiple times.
You can have up to 99 Jerricans of fuel.
Sun activities can be:
- Planting crops
- Feeding farm animals
- Filling boat crates or truck orders
- Catching fish and placing nets and traps
- Doing derby tasks
See detailed table below.
Each activity gives the player between 1 and 20 suns. When a player has collected a certain number of suns, they can spin the wheel another time. The number of suns players need increase as they spin the wheel.
- 2nd spin: 20 suns
- 3rd spin: 50 suns
- 4th spin: 100 suns
- 5th spin: 200 suns
- 6th spin: 550 suns
- 7th spin: 1,000 suns
- 8th spin: 2,100 suns
Players can also see which activities will be available on the next day.
Table of sun activities
|Task||No. of times||Suns|
|Plant chili peppers||x1||2sun|
|Complete a derby task worth over 235 points||x1||20sun|
|Feed any farm animal||x5||1sun|
|Feed any farm animal||x10||3sun|
|Place duck traps or lobster traps||x1||10sun|
|Cast fishing nets or mystery nets||x1||15sun|
|Produce fish lure||x1||8sun|
|Fill boat crates||x1||2sun|
|Fill boat crates||x4||10sun|
|Fill truck orders||x1||2sun|
|Fill truck orders||x4||10sun|
- When you get the notification message saying you won a new spin, sun activities stop counting. You need to go and spin the wheel first before you resume doing sun activities.
- You cannot store more than 99 fuel, so use them and have a maximum of 90 fuel before you spin again! Or else, excess fuel is discarded (94 + 6 = 99, 1 fuel discarded 😥)