Decorations are items which players can place on their farms or towns for purely decorative purposes. They have no other function in the game. Decorations are unlocked as the player levels up, and first appear at experience level 1.
Most decorations can be bought from the shop, under its flower icon, for coins, diamonds, or vouchers. Caution must be exercised as no confirmation box will pop up before buying. Moreover, most decorations cost at least 2 coins more after each purchase.
However, some decorations only come as rewards for doing certain activities:
- participating in seasonal events
- winning derby horseshoes
- unlocking sanctuary animals
- unlocking certain expansion plots
- buying catalogue packages/spinning the Wheel of Fortune
- buying diamond packages
- being a long-time player
These are immediately stored in the shop.
Moving and storing decorations
As with most buildings and animal shelters, decorations can be moved, stored, and/or rotated by holding a finger over the item and waiting until the "arrow meter" fills fully. Storing a decoration puts it back in the shop, and additional items of that type cannot be bought while the item is stored. Stored decos are found in the storage tab.
Unlike other items decorations do no count towards barn storage.
Flowers attract butterflies, bird houses attract birds, and ponds attract frogs.
Some decorations get animated when tapped while others are always animated (see the lists below).
Unlike 'natural' trees, trees bought in the shop sway in the breeze but do not change with seasons.
Did you know?
- Some decorations pay homage to famous movies and cartoons: see DarrenPaul's blog post about it for side-by-side comparisons.
- Singing at the Farm is a reference to Singin' in the Rain.
- The Stallion is a reference to Rocky from the Rocky movies.
- The Mad Chicken is a reference to the Hatter and Humpty Dumpty from Lewis Carroll's Alice in Wonderland and its sequel Through the Looking Glass.
- The Mushroom House looks like the houses of The Smurfs.