User blog comment:Stefans Farmland/burn gold in exchange to an minor/equivalent value/@comment-5785168-20130611132954/@comment-157.161.170.82-20130611152502

My concern is to improve the fun factor for all players.

Starting point is that I played the game on serveral locations: Paris, Berlin, Saxony, South Germany.

On each location you have a own "business clima" and specific chances to earn more or less money. We all know a beginning player needs to earn money (approx. 500k-750k) to expand a level 45 farm ...

The mechand margin was round about 20-25% (with an 100k turnover you made easaly 20-25k profit).
 * Two months ago it was easy to be an successfull trader of goods.


 * Now is the margin less than 10%. Ok ... Why did that happend ...

The last two weeks changes the situation that the majority of the ACTIVE players solved to the most challenges: ** machines, ** land expansion, ** diamond gain tasks.

The current motivation-factor as a (Lev 45 ... Lev 65 player) are:


 * to play the game for gold is strongly decreasing
 * to play the game for diamonds is stabil
 * to play the game to enlarge the storage buldings is stabil / but decreasing
 * to play the game for fun ... need fresh impluses (burning gold in exchange to something else than exp. points)

Therefore we need a unpredictable montly (new situation)


 * maybe that we need at Level 50


 * need trees to produce oxygen ... otherwise 50% of your animals die out
 * need weekly 3-5 likes by new players ... otherwise your production slow down by 10%
 * powerselles who sell constant at 95% production slow down by 20%

Mainly you have to ballance a positive bying-selling situation. The key for new motivation is to make changes in the * trading system, =burn gold in exchange to an minor/equivalent value= Stefans Farmland June 11, 2013 User blog:Stefans Farmland The Hay Day programmer have to be creative to burn gold in exchange to an minor/equivalent value and fun factor ...
 * rewarding system and * fun factor system.

1. To ballance new players (Lev. 1-45) and advanced players (Lev. 45-90) New categorie: "dumping price ..." -> These montly categorie burn -35k gold from affluence members in exchage to 10 diamonds. -> The real benefit could be that in average lower the market price by 3-5%. -> It is boring riffling the newspaper to see 90% max. prices.
 * "dumping price" 2 diamonds (sell 20k crafted goods 40% under price) = -8k
 * "dumping price" 3 diamonds (sell 40k crafted goods 30% under price) = -12k
 * "dumping price" 5 diamonds (sell 75k crafted goods 20% under price) = -15k

2. Please create some ** unique iteams (storeable for 25 space or show- and ... usable) A new iteam (stealing-protection) cost = 15k = and 1 month stealing-protection could burn further gold. The stealing spawn should be 5x1 minutes a day ... also these motivate to have min 25 free space to steal a unique building.

Here you could invent ... unique but "usable" iteams / storing-builings of a single crop:

starting Level 45 ... (unique ore-storing-building, milk-storing buildings) starting Level 55 ... (unique coffee-storing-, jewel-storing buildings) starting Level 65 ... (unique candy shop-storing- buildings) starting Level 70 ... (unique airplane ... able to destroy 30-50% of a crop ... of Level 70 players)              (after harvesting the destroyed crop the player get  0-2 diamonds each day / depending on the crop and damage factor)

regards ... Stefans Farmland ... (Level 46 player / 230k turnover / 66 likes) =burn gold in exchange to an minor/equivalent value= Stefans Farmland June 11, 2013 User blog:Stefans Farmland The Hay Day programmer have to be creative to burn gold in exchange to an minor/equivalent value and fun factor ...

1. To ballance new players (Lev. 1-45) and advanced players (Lev. 45-90) New categorie: "dumping price ..." -> These montly categorie burn -35k gold from affluence members in exchage to 10 diamonds. -> The real benefit could be that in average lower the market price by 3-5%. -> It is boring riffling the newspaper to see 90% max. prices.
 * "dumping price" 2 diamonds (sell 20k crafted goods 40% under price) = -8k
 * "dumping price" 3 diamonds (sell 40k crafted goods 30% under price) = -12k
 * "dumping price" 5 diamonds (sell 75k crafted goods 20% under price) = -15k

2. Please create some ** unique iteams (storeable for 25 space or show- and ... usable) A new iteam (stealing-protection) cost = 15k = and 1 month stealing-protection could burn further gold. The stealing spawn should be 5x1 minutes a day ... also these motivate to have min 25 free space to steal a unique building.

Here you could invent ... unique but "usable" iteams / storing-builings of a single crop:

starting Level 45 ... (unique ore-storing-building, milk-storing buildings) starting Level 55 ... (unique coffee-storing-, jewel-storing buildings) starting Level 65 ... (unique candy shop-storing- buildings) starting Level 70 ... (unique airplane ... able to destroy 30-50% of a crop ... of Level 70 players)              (after harvesting the destroyed crop the player get  0-2 diamonds each day / depending on the crop and damage factor)

regards ... Stefans Farmland ... (Level 46 player / 230k turnover / 66 likes)