User blog:Stefans Farmland/burn gold in exchange to an minor/equivalent value

The Hay Day programmer have to be creative to burn gold in exchange to an minor/equivalent value and fun factor ...

1. To ballance new players (Lev. 1-45) and advanced players (Lev. 45-90) New categorie: "dumping price ..."


 * "dumping price" 2 diamonds (sell 20k crafted goods 40% under price) = -8k
 * "dumping price" 3 diamonds (sell 40k crafted goods 30% under price) = -12k
 * "dumping price" 5 diamonds (sell 75k crafted goods 20% under price) = -15k

-> These montly categorie burn -35k gold from affluence members in exchage to 10 diamonds. -> The real benefit could be that in average lower the market price by 3-5%. -> It is boring riffling the newspaper to see 90% max. prices.

2. Please create some ** unique iteams (storeable for 25 space or show- and ... usable) A new iteam (stealing-protection) cost = 15k = and 1 month stealing-protection could burn further gold. The stealing spawn should be 5x1 minutes a day ... also these motivate to have min 25 free space to steal a unique building.

Here you could invent ... unique but "usable" iteams / storing-builings of a single crop:

starting Level 45 ... (unique ore-storing-building, milk-storing buildings) starting Level 55 ... (unique coffee-storing-, jewel-storing buildings) starting Level 65 ... (unique candy shop-storing- buildings) starting Level 70 ... (unique airplane ... able to destroy 30-50% of a crop ... of Level 70 players) (after harvesting the destroyed crop the player get 0-2 diamonds each day / depending on the crop and damage factor)

regards ... Stefans Farmland ... (Level 46 player / 230k turnover / 66 likes)